Alundra 2: A New Legend Begins (アランドラ2 魔進化の謎 Arandora 2 Ma Shinka no Nazo, Alundra 2: The Mystery of Magic Evolution) is an action role-playing game developed by Matrix Software for the Sony PlayStation. It was published by SCEI in Japan and Activision worldwide. Unlike its predecessor, Alundra, Alundra 2 features a 3D look which opens up a new world of puzzles. Also, despite its title, Alundra 2
has no ties with the original. It has a whole new story with a
different set of characters, including the main character, Flint.
Gameplay
Alundra 2 is an action role-playing game that has the environment in 3D,
the character can be moved in all directions, and the camera can be
manually rotated 360 degrees. Gameplay consists of fighting enemies,
interacting with character NPCs, puzzle solving, platforming, and exploration. The story is presented through text and voiced cutscenes.
The player controls Flint, a young swordsman and silent protagonist.
Flint uses a sword to fight enemies and he carries a shield which gives
passive damage reduction; stronger versions of both are obtainable
throughout the game. Flint can also learn additional successive strikes
for his sword, known as combos, by collecting items called Puzzle Pieces
and exchanging them with the character Lord Jeehan. The game also
features unique magical ring items which grant Flint special powers such
as the abilities to float in place or traverse over harmful lava.
Story
Alundra 2's story is set in the kingdom of Varuna. Mephisto, a
powerful sorcerer is using magical wind-up keys to control humans and
turn animals into mindless, violent machines. Flint is a pirate hunter
wanted for treason, and he is after the pirates that caused his parents'
death.
The game begins with Flint infiltrating a flying airship. Inside, he
finds the ship is staffed by humanoid robots; there are conspicuous keys
protruding from their backs and their speech is unintelligible. Also on
board is a family of three pirates: Zeppo, Albert, and Ruby. Flint
eavesdrops on their conversation and it is mentioned that Mephisto can
create "mechanical men" through a technology that only he understands.
Baron Diaz, untrusting of Mephisto, tasks the pirates with keeping an
eye on him.
Flint is discovered and attacked by Zeppo. The resulting battle
damages the interior of the ship and causes it to crash. Flint falls
into the sea and washes onto a shore where he is found by a villager and
taken in. After recovering, he meets Princess Alexia and joins forces
with her. Alexia explains that her father is missing and she knows that
Baron Diaz used the pirates to get rid of him.
In their search for incriminating proof, Flint and Alexia encounter
Mephisto, battle with his mechanical abominations, and investigate the
suspicious "Church of the Key". They are eventually detained by Mephisto
and taken by sea to Varuna. Flint is thrown overboard, but he survives
and reaches the capital to confront Baron Diaz. The Baron threatens
Alexia's life and tasks Flint with retrieving three relics in exchange
for her safety. Flint is told to enlist the help of the three pirates he
had met before: Zeppo, Albert, and Ruby. They assist him in entering
the ruins. Flint goes through the ruins and does battle with their
ancient guardians to obtain the three relics.
Flint returns to Baron Diaz and delivers the relics, and the Baron
uses them to enter a tower in search of the lost treasure of Varuna.
Mephisto follows the Baron inside and reads a mural on a wall. He
explains that there are a set of instructions on the mural and that yet
another relic is required before the instructions can be completed.
Flint is ordered to retrieve a fourth relic and he battles through more
dungeons in search of the relic. Along the way, he meets an enslaved
dragon named Tirion. Flint frees him and the dragon flies him back to
Varuna.
After Flint returns the final relic, it is set in place and the
machinery of the tower is activated. Mephisto reveals that there isn't a
lost treasure of Varuna and that he had built the tower two thousand
years ago in order to calculate the coordinates of the nerve-center of
the planet. A wizard named Lumiere, however, prevented Mephisto from
entering by sealing the tower. Mephisto then inserts a key into the
Baron, turning him into a mechanical monster. After Flint defeats the
monster, Baron Diaz returns to normal. Outside of the capital, Mephisto
raises his Star Key, a giant key-shaped structure, out of the sea. His
intention is to use its power to mutate the planet and take control.
Tirion flies Flint, Alexia, Zeppo, Albert, and Ruby to the Star Key
to confront Mephisto. Flint makes his way through the dungeon and he
finds that Zeppo has been captured. Mephisto appears and inserts a key
into Zeppo, also turning him into a mechanical monster. Flint defeats
the monster, returning Zeppo to his former state, and then faces
Mephisto in battle. Flint kills Mephisto and the Star Key collapses into
the sea. The group escapes on the back of Tirion; Flint and Alexia
share an embrace as they fly away.

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